Introduction:
  There are a number of applications which benefit from high resolution displays, for example, immersive virtual reality and scientific visualization. Unfortunately projector technology is currently limited to around the XGA or SXGA pixel resolution and they are still rather expensive. The approach that can be taken then is to use low cast commodity projectors and tile a number of them together, each driven by either a different computer or a different graphics pipe on the same computer.

The first thing one discovers with commodity projectors is that, unlike the more expensive models, they don't have inbuilt support for tiled displays. In addition their optics is such that it isn't possible to reliably align multiple projectors in a pixel perfect way (or even close). With the tiling not being pixel perfect one ends up with either a gap between the images or a double bright seam, both are quite objectionable especially so for content where the camera is panning or objects are moving across the seam. The solution is to overlap the two images by a significant amount and modify the pixels in the overlap region so as to make the overlap as invisible as possible. The reason why this works is that now any slight projector misalignment or lens aberration only reveals itself as a slight blurring of the image and not as a sharp seam or gap.
Challenge:
  When projected images overlap, there is a region of elevated brightness where the intensity must be toned down. Our advanced algorithms calculate the precise values required to fade the pixels as they transition from one projector to the next.

The process of edge blending involves manipulation of individual pixels to ensure perfect intensity in the blend zone. The process involves precise algorithms which measure intensity of the projectors and then fad from full intensity to zero over a specified blend zone. The result is a perfect seamless display.

Why Edge blending:
 
  1. Creating very high resolution display
  2. Any aspect ratio (exp. 5:1 instead of 4:3 or 16:9)
  3. Multiple, smaller, less-expensive projectors can be used
  4. Less throw distance is needed